Magic

Magic is an underlying power in the world. All magic is drawn from the gods. Major Gods have imbued the land with magical power and the inhabitants can channel this power and use as a tool. Minor Gods can channel this magic freely and transfer it to their own followers. Given that channelling magic is a hard, exhausting process, it can only be done a few times before it starts taking a toll on the user's body, with the exception of combat, where the adrenaline and focus allows a caster to use Abilities freely. Outside of combat, each character has a number of Ability Points, and each time he uses an Ability, it is reduced according to the Ability Cost. Once these points are depleted, each use of an Ability will give the caster a Fatigue Point.

Resistance:
Resistance is being able to take a certain amount of one Magic Type without harm. It is not binary, you can have different levels of Resistance. This is shown as Resistance(X) where X is the amount of Damage reduced whenever you take Damage of the Magic Type. Resistance(All) means you resist all incoming damage, also called Immunity.

An example of this might be a Mindflayer having Resistance(5) to Psychic. If he takes 11 Psychic, it is reduced to only 6 Psychic. A Dragon might have Immunity to Heat, so all Heat Damage taken is reduced to 0.

Magical Sources:
The Gods from which the magic is drawn, and their representation of the magic.

Arcane - Saee
Magic in its most pure form and essence. Straight forward magic straight from the Goddess of Magic herself. This may include energy bolts, shock waves amongst others

Nature - Montaque
The power of life and its surroundings, both flora and fauna. Channelled through Montaque's wisdom and love, it brings life and peace. This could include entangling roots as well as healing springs.

Holy - Mechero
The power of balance, damage dealt by channelling Mechero's power. Faith and devotion used in battle to find order. This could be holy smites as well as light barriers and other divine magic.

Shadow - Throkk
Damage dealt through invoking the darker sides of magic through the power of Throkk. Darkness, evil and death. This could include necrotic beams, dark auras, amongst others.

Magical Types:
Even though every magic hast a source, it is further seperated into types.
 * Heat(Red): Burns of different sorts, warmth and other forms of heat.
 * Cold(Blue): Extreme low temperatures.
 * Pulse(Purple): Physical movement and force.
 * Alchemy(Green): The mixture of elements and ingredients to form concoctions.
 * Psychic(Grey): The magic of affecting and tricking the mind.
 * Time(Yellow): The flow and movement of time.